Textures
UV Mapping
The UV map is a 2D representation of the 3D model. It is needed for textures to be applied to the model.
There are 4 steps to UV mapping:
- Apply the scale of the model (Ctrl + A > Scale)
- Project from view (U > Project from view)
- Mark seams (Selected edges, then Ctrl + E > Mark Seam)
- Unwrap (U > Unwrap)